@startuml
sprite $schlix [48x48/16] {
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000000000000000000000000000000000006700000000000
0000000000000000000000000000000005DFFE6000000000
000000000000000000000001A5000004CFFFFFFC30000000
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0000000000002C109FF20AFFFFF6002DFFFFFFFFE8100000
000000000000FF73FFF703FFFFB30001CFFFFFC500000000
000000000000EA10CE50007FC40000000AFFA30000000000
000000000000200020000004000000000051000000000000
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0000000004F80DFF51FFFFC0019FFFFFF600000000000000
00000000013009E7009FFFF601EFFFFFFF60000000000000
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0000000BF32AA000000850000008FFFFFFFF500000000000
0000000AF3CFD000590000000000DFFFFD84000000000000
0000000520AFF14EFF20000000002FB72000000000000000
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00000FA00221001FFFE0015AFFF100000000000000000000
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00000007FD005A10000000BFFFFFD0000000000000000000
00000006FE0DFF500000004FFFFFF7000000000000000000
00000002300BFF800000000DFFFFFF100000000000000000
000000000009FFC000000006FFFFFF800000000000000000
000000000007FFF000025400A85310000000000000000000
000000000005FFF20DFFFE00000000000000000000000000
00000000000153100CFFFF40000000000000000000000000
000000000000000008FFFFA0000000000000000000000000
000000000000000004FFFFF1000000000000000000000000
000000000000000000FFFFF6000000000000000000000000
000000000000000000CFFFFC000000000000000000000000
0000000000000000008FFFFF200000000000000000000000
0000000000000000004FFFFF800000000000000000000000
000000000000000000056788700000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_SCHLIX(_alias) ENTITY(rectangle,black,schlix,_alias,FA5 SCHLIX)
!define FA5_SCHLIX(_alias, _label) ENTITY(rectangle,black,schlix,_label, _alias,FA5 SCHLIX)
!define FA5_SCHLIX(_alias, _label, _shape) ENTITY(_shape,black,schlix,_label, _alias,FA5 SCHLIX)
!define FA5_SCHLIX(_alias, _label, _shape, _color) ENTITY(_shape,_color,schlix,_label, _alias,FA5 SCHLIX)
skinparam folderBackgroundColor<<FA5 SCHLIX>> White
@enduml